Dead by Daylight gets a facelift11/01/2021
Dead by Daylight’s UI has been rebuilt from the ground up, had animations updated and a new matchmaking system introduced, according to the latest “developer update“.
Dead by Daylight is a survival horror game released in 2016, which still has an healthy player-base with a stable average of 36k players even after all this time. In my opinion the main attributing factors are the consistent monthly updates and downright addictive game loop.
The blog post outlines the UI rebuild, and explains that they felt that the UI needed a rebuild after “4 years of additions“. They opted to make the new UI cleaner but still familiar to long time players, and it’s fair to say they have done just that. The UI has been shifted around and has some new features such as character portraits which feature some nifty new additions such as a hook counter which will better show who can afford to be hooked again etc. One of the most important additions to the UI (although at a glance it may seem insignificant) is proper scaling and a space for streamers cams. If you have ever tried streaming, you will know that finding the right spot for your cam and other overlay elements can be a troublesome task. The scaling options are crucial as well, because not all gamers are created equal and especially when it comes to monitors, these new scaling options certainly level the playing-field for gamer-kind.
In addition to the rebuilt UI, the devs also improved the animation and “locomotion” system to make the animations feel more realistic to try and keep up with the games updated graphics. The devs made a specific and concerted effort to keep the movement exactly the same (acceleration, turning, max speed, etc.), but they do warn that due to the altered animations and locomotion if may feel as though the movement system has changed but the devs specifically mention in the blog post the special care they took to keep it the same.
Finally, as the gift that keeps on giving, the post outlines the new matchmaking system and its various test phases before its deployment in the near future. There were previous tests back in August of 2020 and since the system has been altered. The ranks now result in a tiered reward system where “dedicated players” will be given bloodpoints at the end of each month. The devs were not specific on just how dedicated players need to be to achieve the max ranks (which are separate for both killers and survivors) and in return get the hefty reward of bloodpoints. As many will most likely know, the ranks are now for the reward system only and don’t match affect how players are matched with other players. This task is instead delegated to a rating system which is allegedly much, much more effective at finding fair matches. It also is purported to avoid many of the pitfalls that the old (but still current) rank system struggled from. The devs have explicitly stated that the new stated that the new system won’t be releasing alongside the new update but have said that it will deploy later after a little more testing.